Changes List


<< Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 Next >>

#
Type
Change
1407
build
There is a new pathway from the newbie area that is one direction. Don't get lost.
1406
build
created caves.are 4000 rooms.
1405
code
Fixed bug with carrying dragonballs and sacrificing corpses.
1404
code
Dragonballs can no longer be sacrificed.
1403
code
fixed a bug while holding dragonballs you couldn't fight random encounters.
1402
code
fixed the bug with raids not spawning in the proper amount of npcs
1401
code
Raid code updated with the vnums asociated with the new raid area.
1400
build
Created raidarea.are specifically for raids, there are 4000 vnums for doing raids.
1399
code
Fixed a bug with counting of npcs in the raid code that could have resulted in not being able to finish the raid.
1398
code
Raid code now names the raid pathways automatically.
1397
code
Rdelete command no accepts min and a max input
1396
code
Raids can no longer be joined if there is someone already doing it.
1395
code
Raids no longer have static maps. They're randomized mazes now. Every time.
1394
code
Aura's (artifacts) now have their own wear location.
1393
code
Created a procedurely generated pathing code that uses prims maze algorithm to create randomize pathways!
1392
code
Red aura now gives 5% crit rate
1391
code
green aura now affects exp mods and exp bonuses
1390
code
added 50 new ankle eq names
1389
code
added 43 new finger eq names
1388
code
added 50 new neck item names for a total of 90
1387
code
Added 50 new waist item names.
1386
code
Fixed a bug with ooc when Dollar signs were used as dollar values causing <@@@> to appear.
1385
code
Increased mkill to show 148 unique npcs, up from 100.
1384
code
Resolved an issue pertaining to a potential memory leak within the changes function.
1383
code
Fixed an issue with specific configuration options weren't saving correctly.