Changes List


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#
Type
Change
457
old_changes
Stoneskin now reduces damage by 10%
456
old_changes
Splitform accomplished.
455
old_changes
Scattershot is now in
454
old_changes
Blast is now in
453
old_changes
Candy <victim> works if the victim's hp is < 40%
452
old_changes
Majin's now have the 'Turn to Candy' ability
451
old_changes
-c- When the player that's been sensec has moved out of range they are removed from the players victims sensed array and can be sensed again.
450
old_changes
Sense has been updated to constantly check for players within range. Sense will not find someone whose been sensed more than once unless you move and their still within range.
449
old_changes
sense evolve one is 50 rooms, two 100, three, 250, four 500.
448
old_changes
Sense pathing has been updated to use a hashing table, to include being able to calculate non-linear vnums
447
old_changes
sense now evolves, and tracks uses. Each evolutions allows you to sense further
446
old_changes
Sense automically looks for players in the surrounding area every character update and tells you who is around you at all times.
445
old_changes
Sense now automically tells you if theres people around.
444
old_changes
Fixed the new skills system to exlude chikara 4 as i still want you to quest for that on Yardrat.
443
old_changes
Drop rate is now 1 out of 50 roll instead of 1 out of 100
442
old_changes
instant is now known as instant transmission
441
old_changes
fixed several bug with other skills regarding the same issue.
440
old_changes
fixed a bug with Dual Destructo not showing up on slist
439
old_changes
ultra Instinct is in.
438
old_changes
Energy Barrier now evolves
437
old_changes
barrier hits increased from 10 to 15
436
old_changes
Third Fourth and Fifth Attack are unlocked at certain dex intervals
435
old_changes
Added Third, Fourth and Fifth Attack and Ultra Instinct/Godform/Hakai
434
old_changes
Chikara still need to be trained at the schools, but you no longer need to ask for it to be trained.
433
old_changes
Chikara's are now learned by meeting multiple requirements in stages, once those requirements are met the skill be unlocked. For example, mastering kick and punch to a certain amount of uses for example.