Changes List


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#
Type
Change
707
code
all biodroids forms now give a little stat boost like the rest. (Adult: -1%con, +1%str, 2%dex) (Semi: -1%con, +2%str, +3%dex)
706
code
Perfect form for biodroids now gives it's proper % based stats.
705
code
Fix: biodroids can now evolve larvae to revert
704
code
openworld map version 2.1 completed.
703
code
create command is now create <start> <end> <columns>
702
build
fixed that one room in the newbie area that was 50-100
701
code
exits now show encounter levels in each room before u walk there if there is any.
700
code
removed sectors from mob spawn info on look because it was added to exits.
699
code
Exits now display room names and what the sector of the room in that direction is going to be.
698
code
changed the way exits read out so that blind people are able to get a rough idea of where their going.
697
code
selecting yes to being blind disables all maps.
696
code
added blind question to creation
695
code
blind mode once enabled now removes the map
694
code
added confif option for blind mode
693
code
Walk lag has allowed me to enlarge the maps to 120 x 60
692
build
You invoke (Humming) An Energy Blade (#1221 - Energy Blade - lvl 0) <- fixed a bug where this item has a cost of 20mil
691
code
Increased the lag timer in interp.c from 1.5 seconds to 5 seconds so the lag message won't show up anymore.
690
code
Removing your home now removes the healing chamber flag.
689
code
When removing rooms you will also need to remove your house and rebuild it, as removing the added rooms destroys the doors in your house. Everything you paid will be refunded and this will allow moving of houses easily.
688
code
house <removeroom> <dir> will now remove the rooms you added and refund you the money you paid.
687
code
namek should no longer be dark when it says it is.
686
code
when adding a room to your house, the exits are all fixed, and it now removes all the npc spawn points from your home as well.
685
code
updated group_gain function where items are made on drop and fixed several issues with it and memory leaks
684
code
reduced the amount of items to 3 instead 5 on drop.
683
build
fixed the bleed on korin's tower